Let’s take a look at the ERA Environment.
Here is an assembly in the Solid Edge modeling environment. I modeled this claw to 3D print on our Dimension UPrint machine.
There is approximately 0.01″ of clearance between bodies.
To launch the ERA environment, click the “ERA” button in the “Environs” Group on the “Tools” Tab.
The first tool we will look at is “Auto Explode”. Simply click the “auto explode” button, then select the assembly you wish to explode. Typically this will be the top assembly, but can be a sub-assembly as well. Then click “finish”. (Please note: this will use the auto separation distance option; you can also set the distance manually.)
Now, let’s take a look at the scene render tool. Simply clicking the “Scene” button will generate a rendering of the current application window. (Changing the part view will switch back to the default application view settings.)
You can also configure the “Scene” render tool to automatically render given specific events (like lighting changes). Lastly, you can produce even higher quality renderings by setting the “Scene” render tool to use “Progressive Rendering”.
One thing worth mentioning is that the ERA renderings are higher quality than the renderings produced using Solid Edge’s “Rendering” style settings, but ERA does not support floor reflections. For comparison, take a look at the rendering below.
To create an assembly animation, you must add any motors in the modeling environment prior to launching the ERA environment. If you want a motor to rotate both directions in an animation, create a separate “Rotational Motor” to define the speed and limit in each direction. In the example below, I have created a motor named “Grip” and a motor named “Release”.
Thanks for reading!
PS- ST7 has some new and exciting rendering capabilities coming up. Look for the announcement coming up after Solid Edge University!